Sentry Post
Precision • Ground
Steady fire against one ground enemy at a time.
Place Sentries along bends so they can keep firing. Unified Targeting is needed to hit aircraft.
- Build cost
- 25G
- Unlocks
- Wave 1
- Max level
- 4
- Level 3 special
- Overcharge Shot
Combat telemetry · Level 1
- Build
- 25G
- From wave
- 1
- Hull
- 100 HP
- Role: Direct damage Fast, efficient fire against one ground enemy.
- Tip: Use with Slow or freeze enemies so it keeps firing on the same target.
- Warning: Air targeting Ground-only; Unified Targeting temporarily enables anti-air.
Combat telemetry · Level 2
- Upgrade
- 29G
- From wave
- 11
- Hull
- 150 HP
- Role: Direct damage Fast, efficient fire against one ground enemy.
- Tip: Use with Slow or freeze enemies so it keeps firing on the same target.
- Warning: Air targeting Ground-only; Unified Targeting temporarily enables anti-air.
Combat telemetry · Level 3
- Upgrade
- 60G
- From wave
- 21
- Hull
- 200 HP
- Role: Direct damage Fast, efficient fire against one ground enemy.
- Tip: Overcharge shot Charged special fires 3 full-strength shots. Read for Supercharge paths.
- Warning: Air targeting Ground-only; Unified Targeting temporarily enables anti-air.
Combat telemetry · Level 4
- Upgrade
- 250G
- From wave
- 66
- Hull
- 250 HP
- Role: Direct damage Fast, efficient fire against one ground enemy.
- Tip: Overcharge shot Charged special fires 3 full-strength shots. Read for Supercharge paths.
- Warning: Air targeting Ground-only; Unified Targeting temporarily enables anti-air.
Field Guide
- Abilities
- LEVEL 3 OVERCHARGE SHOT fires a three-round burst after the tower deals enough damage. From Wave 76, choose a Supercharge during preparation: Rapid Fire, Piercing Rounds, Ricochet. Open the tower’s Supercharge picker during preparation to compare each tradeoff. Standard keeps the original behavior and uses no slot.
- Counters
- Reliable ground damage. Ground-only unless Unified Targeting is active.
- Tactics
- A strong, affordable choice against single targets.