07 Press kit
Press kit
Choke Point: Tower Defense is a tower defense strategy game for iPhone and iPad from Scarlet Aurora Interactive LLC. Every tower is also a wall: bend the Machines’ route through a choke point and make it hold, or defend one core from every direction in Stronghold. Coming November 2026.
Everything in one file
01 Fact sheet
Fact sheet
- Title
- Choke Point: Tower Defense
- Also known as
- Choke Point, Choke Point TD
- Developer
- Scarlet Aurora Interactive LLC
- Publisher
- Scarlet Aurora Interactive LLC
- Based in
- Las Vegas, Nevada
- Platforms
- iPhone and iPad
- Release
- Coming November 2026 for iPhone and iPad
- Price
- Free with in-app purchases
- Genre
- Tower defense strategy
- Modes
- Wave Defense, Stronghold, Training
- Website
- chokepointtd.com
- @chokepointtd
- Press contact
- support@scarletaurora.com (subject “Press”)
In the game
- Towers
- 10
- Battlefields
- 07
- Machines
- 14
- Wave Defense bosses
- 04
- Wave Defense Mega Bosses
- 07
- Stronghold Mega Bosses
- 04
- Supplies
- 11
- Difficulties
- 03
- Stronghold levels
- 04
02 Description
About the game
Short 49 words
Choke Point: Tower Defense is a tower defense strategy game for iPhone and iPad from Scarlet Aurora Interactive LLC. Every tower is also a wall: bend the Machines’ route through a choke point and make it hold, or defend one core from every direction in Stronghold. Coming November 2026.
Long
Choke Point: Tower Defense is a tower defense strategy game for iPhone and iPad in which every tower you build is also a wall. Ground Machines always take the shortest open route to your Firewall and re-plan it the moment you place a tower, so where you build decides where they walk and which of your guns get to fire. You can bend the route as far as you like, but you can never seal it.
Each battlefield has a marked choke point. Run the route through it and it goes live: ground kills there charge Choke Control, which pays out Supplies such as Airstrike, Flash Freeze and Time Rewind. Ten towers unlock as the waves climb, from the Sentry Post to the Incinerator, and upgrade up to level 4.
The Wave Defense campaign runs across seven battlefields, from Open Field to Evacuation. Later fields add a second entrance, blast gates you switch mid-wave, tiered ground, seismic crossings and a command core that moves, and every battlefield has its own Mega Boss. The in-game Field Guide documents fourteen kinds of Machines, four bosses and seven Mega Bosses in Wave Defense; Stronghold adds a Mega Boss on each of its four levels. Play on Relaxed, Normal, or Hard, or learn the basics in Training.
Stronghold is the second front: one fortress core in an open arena fires on its own while Machines close in from every side. Pick one of five starting cores (Sentry, Arc, Mortar, Lance, and Incinerator), draft upgrades as the waves climb, and fire Repulse and Siege Shot yourself. Four levels, Core Perimeter, Foundry, Relay Yard, and Fragment Works, run 77 waves each, with their own armor trait, a signature enemy and a Mega Boss. Play on Relaxed, Standard, or Hard, earn medals that unlock Workshop perks, and keep going in Endless or take on the Daily Defense, with Game Center leaderboards for both.
Choke Point: Tower Defense is made by Scarlet Aurora Interactive LLC, an independent game studio in Las Vegas, Nevada.
03 Features
Key features
- Every tower is also a wall. Ground Machines take the shortest open route and re-plan around each tower you build; you can bend the route but never seal it.
- Run the route through a choke point and it goes live. Kills there charge Choke Control, which pays out Supplies.
- Ten towers, unlocked as the waves climb and upgradable up to level 4; eight of them gain a named special at level 3.
- Seven battlefields, each with its own mechanic and its own Mega Boss: five open as you play, two unlocked with Intel.
- Fourteen kinds of Machines, plus four bosses and seven Mega Bosses in Wave Defense and a Mega Boss on each Stronghold level, each explained in the in-game Field Guide.
- Eleven Supplies, from Brace to Mega Bomb.
- Commander abilities and passives, ranked up with experience earned by playing.
- Stronghold: one core against swarms from every side, across four levels of 77 waves, with five starting cores, upgrade drafts, Endless and a Daily Defense.
- Two modes, Wave Defense and Stronghold, plus Training.
- Three Wave Defense difficulties: Relaxed, Normal, and Hard.
- Accessibility settings for text size, contrast, motion, flashes, battle captions and game pace, with VoiceOver support.
- Keyboard and game controller support.
- Playable without an internet connection.
04 Videos
Trailers and gameplay video
The trailer, the Stronghold trailer and the Mega Boss trailers pair 3D scenes made for them with in-engine gameplay; the overview trailer is cut from in-engine footage, with titles. All have voiceover. The gameplay reel and the loops are in-engine footage only. Sequences shortened. Music: “Open Field Mega Boss theme” from Choke Point: Tower Defense.
Choke Point: Tower Defense trailer
Meet the Runner: one Machine that always takes the shortest route to your Firewall and re-plans around every tower you build. Make the route long, make it hurt, and hold the line in Wave Defense and Stronghold.
3D scenes made for the trailer, cut with in-engine gameplay, with voiceover. Voice: RAMPART, the game’s command voice.
1:00 Choke Point: Tower Defense Four Buttons trailer
Stronghold has no maze. The fortress fires on its own, and you get four buttons: Choke Point, Repulse, Siege Shot and Overdrive. Then use all four on the Bastion Breaker at wave 77.
3D scenes made for the trailer, cut with in-engine gameplay, with voiceover. Voice: RAMPART, the game’s command voice.
1:00 Choke Point: Tower Defense Wave 50 trailer
Told by the Scorch Colossus, the Mega Boss at wave 50 on Open Field. It burns every tower beside its route, and every 25 waves it comes back hotter.
3D scenes made for the trailer, cut with in-engine gameplay, with voiceover. Voice: the Scorch Colossus and RAMPART, the game’s command voice.
1:00 Choke Point: Tower Defense Cancel the Duet trailer
A love story between two halves of a Mega Boss. On Twin Gates, Alpha and Omega fight up either side of the wall to reach each other. Break one before they meet.
3D scenes made for the trailer, cut with in-engine gameplay, with voiceover. Voice: the Dyad’s two frames, Alpha and Omega, and RAMPART, the game’s command voice.
1:00 Choke Point: Tower Defense overview trailer
A minute of the game itself: build the route, call in Supplies, beat the late-wave events, break a Mega Boss, then defend the core in Stronghold.
Edited from in-engine footage, with titles and voiceover. Voice: RAMPART, the game’s command voice. Music: The game’s own Open Field Mega Boss and Stronghold themes.
0:58 Choke Point: Tower Defense gameplay reel
A minute of in-engine gameplay from Choke Point: Tower Defense: packed late-game boards that bend the route through live choke points, a Supply strike, towers at close range, the Deadlock Engine Mega Boss and Stronghold, set to the game’s own Open Field Mega Boss theme.
In-engine loops silent loops
-
Choke points live Serpentine at wave 213, with the full game HUD: 215 towers bend the route through all three choke points, and every one is live. MP4 · 1206 × 2622 · 0:12 · 4.8 MB
-
Airstrike An Airstrike Supply lands on a pack of 24 Machines at wave 223 on Open Field, on a board of 233 towers. MP4 · 1080 × 1080 · 0:10 · 6.7 MB
-
Close range Up close at wave 223 on Open Field: a Rail Lance, Incinerators, an EMP Pylon and Flak Nests fire on Machines crossing the packed board. MP4 · 1080 × 1080 · 0:10 · 6.4 MB
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Mega Boss The Deadlock Engine, Switchyard’s Mega Boss, grinds into a maze of 147 towers at wave 100. MP4 · 1080 × 1920 · 0:12 · 8.1 MB
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Stronghold Relay Yard, wave 27: a surge charges from three gates, the Choke Point goes down, and a Siege Shot lands on 11 Machines. MP4 · 2556 × 1176 · 0:10 · 2.1 MB
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Incinerator core Foundry, wave 17: an Incinerator core with Wide Nozzle, Napalm and Firestorm burns the surge at the shield. MP4 · 1176 × 2556 · 0:09 · 1.9 MB
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Bastion Breaker Core Perimeter, wave 40: the Bastion Breaker Mega Boss rushes the core and takes a direct Siege Shot. MP4 · 1176 × 2556 · 0:12 · 2.7 MB
05 Screenshots
Screenshots
Real frames from both modes with the game’s HUD, captured at native resolution on iPhone and iPad layouts. Download the full-size JPEG under each one.
iPhone 1206 × 2622 and 1320 × 2868, portrait
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Open Field, wave 20
JPEG · 1206 × 2622 · 0.6 MB -
Serpentine, wave 52
JPEG · 1206 × 2622 · 0.9 MB -
Open Field, wave 223
JPEG · 1206 × 2622 · 0.9 MB -
Serpentine, wave 213
JPEG · 1206 × 2622 · 0.8 MB -
Deadlock Engine
JPEG · 1206 × 2622 · 1.0 MB -
Stronghold: Relay Yard, wave 65
JPEG · 1320 × 2868 · 0.5 MB -
Stronghold: Bastion Breaker
JPEG · 1320 × 2868 · 0.5 MB
iPad 2064 × 2752, portrait
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Open Field, wave 30
JPEG · 2064 × 2752 · 1.1 MB -
Twin Gates, wave 51
JPEG · 2064 × 2752 · 1.3 MB -
Evacuation, wave 51
JPEG · 2064 × 2752 · 1.3 MB -
Open Field, wave 223
JPEG · 2064 × 2752 · 1.4 MB -
Switchyard, wave 156
JPEG · 2064 × 2752 · 1.4 MB -
Stronghold: Relay Yard, wave 65
JPEG · 2064 × 2752 · 0.8 MB -
Stronghold: Bastion Breaker
JPEG · 2064 × 2752 · 0.6 MB
06 Logo & art
Logo, icon and key art
-
Logo lockup PNG with transparency, 2090 × 687; the towers are cut-outs. Don’t alter it.
PNG · 2090 × 687 -
Key art: the console wall PNG, 1536 × 1024. The title screen’s tactical console, lit cyan and magenta.
PNG · 1536 × 1024
07 Usage
Using these assets
Journalists, reviewers, streamers and video creators may use the screenshots, gameplay video, logos and key art on this page to cover Choke Point: Tower Defense. When you do:
- Don’t alter the logos.
- Don’t suggest that we sponsor or endorse you or your content.
- Don’t use the assets in advertising or on merchandise without our written permission.
- Credit “Scarlet Aurora Interactive”.
For any other use, ask us at legal@scarletaurora.com. The full terms are in our terms of use.
08 Contact
Press contact
Studio
Scarlet Aurora Interactive LLC
Independent game studio in Las Vegas, Nevada · scarletaurora.com