07 Press kit

Press kit

Choke Point: Tower Defense is a tower defense strategy game for iPhone and iPad from Scarlet Aurora Interactive LLC. Every tower is also a wall: bend the Machines’ route through a choke point and make it hold, or defend one core from every direction in Stronghold. Coming November 2026.

Everything in one file

ZIP, about 40.9 MB: screenshots, logo, icon, key art, the gameplay reel and the fact sheet.

Fact sheet as data: facts.json

Press contact: support@scarletaurora.com (subject “Press”)

See the screenshots

01 Fact sheet

Fact sheet

Title
Choke Point: Tower Defense
Also known as
Choke Point, Choke Point TD
Based in
Las Vegas, Nevada
Platforms
iPhone and iPad
Release
Coming November 2026 for iPhone and iPad
Price
Free with in-app purchases
Genre
Tower defense strategy
Modes
Wave Defense, Stronghold, Training
Instagram
@chokepointtd

In the game

Towers
10
Battlefields
07
Machines
14
Wave Defense bosses
04
Wave Defense Mega Bosses
07
Stronghold Mega Bosses
04
Supplies
11
Difficulties
03
Stronghold levels
04

02 Description

About the game

Short 49 words

Choke Point: Tower Defense is a tower defense strategy game for iPhone and iPad from Scarlet Aurora Interactive LLC. Every tower is also a wall: bend the Machines’ route through a choke point and make it hold, or defend one core from every direction in Stronghold. Coming November 2026.

Long

Choke Point: Tower Defense is a tower defense strategy game for iPhone and iPad in which every tower you build is also a wall. Ground Machines always take the shortest open route to your Firewall and re-plan it the moment you place a tower, so where you build decides where they walk and which of your guns get to fire. You can bend the route as far as you like, but you can never seal it.

Each battlefield has a marked choke point. Run the route through it and it goes live: ground kills there charge Choke Control, which pays out Supplies such as Airstrike, Flash Freeze and Time Rewind. Ten towers unlock as the waves climb, from the Sentry Post to the Incinerator, and upgrade up to level 4.

The Wave Defense campaign runs across seven battlefields, from Open Field to Evacuation. Later fields add a second entrance, blast gates you switch mid-wave, tiered ground, seismic crossings and a command core that moves, and every battlefield has its own Mega Boss. The in-game Field Guide documents fourteen kinds of Machines, four bosses and seven Mega Bosses in Wave Defense; Stronghold adds a Mega Boss on each of its four levels. Play on Relaxed, Normal, or Hard, or learn the basics in Training.

Stronghold is the second front: one fortress core in an open arena fires on its own while Machines close in from every side. Pick one of five starting cores (Sentry, Arc, Mortar, Lance, and Incinerator), draft upgrades as the waves climb, and fire Repulse and Siege Shot yourself. Four levels, Core Perimeter, Foundry, Relay Yard, and Fragment Works, run 77 waves each, with their own armor trait, a signature enemy and a Mega Boss. Play on Relaxed, Standard, or Hard, earn medals that unlock Workshop perks, and keep going in Endless or take on the Daily Defense, with Game Center leaderboards for both.

Choke Point: Tower Defense is made by Scarlet Aurora Interactive LLC, an independent game studio in Las Vegas, Nevada.

03 Features

Key features

  1. Every tower is also a wall. Ground Machines take the shortest open route and re-plan around each tower you build; you can bend the route but never seal it.
  2. Run the route through a choke point and it goes live. Kills there charge Choke Control, which pays out Supplies.
  3. Ten towers, unlocked as the waves climb and upgradable up to level 4; eight of them gain a named special at level 3.
  4. Seven battlefields, each with its own mechanic and its own Mega Boss: five open as you play, two unlocked with Intel.
  5. Fourteen kinds of Machines, plus four bosses and seven Mega Bosses in Wave Defense and a Mega Boss on each Stronghold level, each explained in the in-game Field Guide.
  6. Eleven Supplies, from Brace to Mega Bomb.
  7. Commander abilities and passives, ranked up with experience earned by playing.
  8. Stronghold: one core against swarms from every side, across four levels of 77 waves, with five starting cores, upgrade drafts, Endless and a Daily Defense.
  9. Two modes, Wave Defense and Stronghold, plus Training.
  10. Three Wave Defense difficulties: Relaxed, Normal, and Hard.
  11. Accessibility settings for text size, contrast, motion, flashes, battle captions and game pace, with VoiceOver support.
  12. Keyboard and game controller support.
  13. Playable without an internet connection.

04 Videos

Trailers and gameplay video

The trailer, the Stronghold trailer and the Mega Boss trailers pair 3D scenes made for them with in-engine gameplay; the overview trailer is cut from in-engine footage, with titles. All have voiceover. The gameplay reel and the loops are in-engine footage only. Sequences shortened. Music: “Open Field Mega Boss theme” from Choke Point: Tower Defense.

Free with in-app purchases.

Choke Point: Tower Defense trailer

Meet the Runner: one Machine that always takes the shortest route to your Firewall and re-plans around every tower you build. Make the route long, make it hurt, and hold the line in Wave Defense and Stronghold.

3D scenes made for the trailer, cut with in-engine gameplay, with voiceover. Voice: RAMPART, the game’s command voice.

Watch the Four Buttons trailer: the fortress under its shield, the Choke Point walls down and the gaps lit. 1:00

Choke Point: Tower Defense Four Buttons trailer

Stronghold has no maze. The fortress fires on its own, and you get four buttons: Choke Point, Repulse, Siege Shot and Overdrive. Then use all four on the Bastion Breaker at wave 77.

3D scenes made for the trailer, cut with in-engine gameplay, with voiceover. Voice: RAMPART, the game’s command voice.

Watch the Wave 50 trailer: the Scorch Colossus under the title WAVE 50. 1:00

Choke Point: Tower Defense Wave 50 trailer

Told by the Scorch Colossus, the Mega Boss at wave 50 on Open Field. It burns every tower beside its route, and every 25 waves it comes back hotter.

3D scenes made for the trailer, cut with in-engine gameplay, with voiceover. Voice: the Scorch Colossus and RAMPART, the game’s command voice.

Watch the Cancel the Duet trailer: the Dyad’s two frames either side of the wall, a thread of light over it. 1:00

Choke Point: Tower Defense Cancel the Duet trailer

A love story between two halves of a Mega Boss. On Twin Gates, Alpha and Omega fight up either side of the wall to reach each other. Break one before they meet.

3D scenes made for the trailer, cut with in-engine gameplay, with voiceover. Voice: the Dyad’s two frames, Alpha and Omega, and RAMPART, the game’s command voice.

Watch the overview trailer: HOLD THE CHOKE over an Open Field battle. 1:00

Choke Point: Tower Defense overview trailer

A minute of the game itself: build the route, call in Supplies, beat the late-wave events, break a Mega Boss, then defend the core in Stronghold.

Edited from in-engine footage, with titles and voiceover. Voice: RAMPART, the game’s command voice. Music: The game’s own Open Field Mega Boss and Stronghold themes.

Watch the gameplay reel: the Choke Point logo over an Open Field battle at wave 223. 0:58

Choke Point: Tower Defense gameplay reel

A minute of in-engine gameplay from Choke Point: Tower Defense: packed late-game boards that bend the route through live choke points, a Supply strike, towers at close range, the Deadlock Engine Mega Boss and Stronghold, set to the game’s own Open Field Mega Boss theme.

In-engine loops silent loops

05 Screenshots

Screenshots

Real frames from both modes with the game’s HUD, captured at native resolution on iPhone and iPad layouts. Download the full-size JPEG under each one.

iPhone 1206 × 2622 and 1320 × 2868, portrait

iPad 2064 × 2752, portrait

06 Logo & art

Logo, icon and key art

  • The Choke Point app icon. App icon PNG, 1024 × 1024, square corners (the system rounds them). PNG · 1024 × 1024
  • The game’s title-screen backdrop: a dark riveted console wall with cyan tube light on the left, magenta on the right and a wet reflective floor. Key art: the console wall PNG, 1536 × 1024. The title screen’s tactical console, lit cyan and magenta. PNG · 1536 × 1024

07 Usage

Using these assets

Journalists, reviewers, streamers and video creators may use the screenshots, gameplay video, logos and key art on this page to cover Choke Point: Tower Defense. When you do:

  • Don’t alter the logos.
  • Don’t suggest that we sponsor or endorse you or your content.
  • Don’t use the assets in advertising or on merchandise without our written permission.
  • Credit “Scarlet Aurora Interactive”.

For any other use, ask us at legal@scarletaurora.com. The full terms are in our terms of use.

08 Contact

Press contact

Press and interviews

support@scarletaurora.com

Put “Press” in the subject line.

Studio

Scarlet Aurora Interactive LLC

Independent game studio in Las Vegas, Nevada · scarletaurora.com