M01 Wave 1
Runner
Fast • Ground
A fast ground enemy with little health.
How to counter
Razorwire slows it, and a Sentry Post brings it down quickly.
- Bounty
- 4G
- Size
- 0.72 tiles
Field Guide entry
- Role: Fast advance Moves quickly enough to expose gaps between tower ranges.
- Tip: Best response Razorwire slows it for efficient Sentry fire.
- Warning: Late-wave health Extra HP starts at +5% on W120 and keeps growing gradually.
- Abilities
- Basic fast attacker with no armor or special ability. Extra HP starts at +5% on W120 and keeps growing gradually.
- Advice
- Overlap Sentry ranges along the route so Runners stay under fire.
- Tactics
- Do not let early speed expose gaps between tower ranges.